MLBB Official Server Update Xavier, Lunox, Freya Buffs

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MLBB Official Server Update Xavier, Lunox, Freya Buffs

Quick Answer

What changed? The new official server update buffs Xavier, Lunox, and Freya while nerfing Glue and adjusting Masha. Xavier gets smoother combos and double Mystic Field damage, Lunox gains spell vamp and magic penetration on stance swaps, and Freya heals more outside her ultimate. Battlefield changes also target the gold and exp lanes.

The newest official server update is one of the broader patches in recent memory. Xavier, Lunox, and Freya all pick up meaningful buffs, Glue and Masha lose ground, and a set of battlefield tweaks is aimed squarely at lane balance. If you want to know what actually changed before your next ranked session, here is the full breakdown.

Most of these adjustments share one design goal. The developers want heroes played in specific ways, so buffs often arrive paired with tradeoffs. Freya’s extra healing, for example, comes at the cost of a much longer ultimate cooldown. Reading each change as a pair matters more than skimming the headline numbers.

Xavier Buffs: Smoother Combos and Stronger AoE

Xavier’s passive now provides up to 60% movement speed instead of 50%, and the bonus decays more slowly. That alone makes him harder to shake off once he gets going.

Both skill one and skill two have their back swing time reduced by 50%. He can move sooner after casting, so his combos feel noticeably smoother in practice.

The biggest change is where his damage lives. Skill two no longer deals damage when Mystic Barrier is placed. That damage has shifted to Mystic Field, which now deals twice as much damage as before. The developers also fixed an issue where Mystic Field’s damage could not trigger his passive movement speed bonus, so the rotation actually rewards playing it correctly.

Net result: Xavier should feel much smoother to play, with stronger AoE damage during team fights.

Lunox Buffs: Free Stats on Every Stance Swap

Lunox’s passive is getting the most interesting buff in this patch. Switching to the Power of Order immediately grants 10% spell vamp, while switching to the Power of Chaos immediately grants 10% magic penetration. She no longer has to lean so heavily on equipment to access those stats.

Her skill two also deals more percentage based damage in the early game, including against creeps. Clearing waves hurts more now, which helps her secure lane priority before the mid game rotations start.

For the Chaos ultimate, the dash’s force swing time has been reduced by 50%, so she can start the dash much faster. Base damage has dropped, but magic power scaling has increased, meaning the skill rewards building mage power over raw early numbers.

Freya Buffs: Sustainable Outside Her Ultimate

Freya’s changes are built around one idea. The developers want her stronger outside her ultimate. Her passive now restores HP whenever she consumes a sacred orb and lands her next basic attack, and that healing scales with her level and physical attack.

The tradeoff is steep. Her ultimate cooldown went from 44 to 28 seconds up to 60 to 44 seconds, and the HP regeneration from her basic attacks during the ultimate has been removed entirely.

To balance that out, her enhanced basic attacks deal higher base damage, especially in the early game, though their physical attack scaling is slower. While the ultimate is active, she now gains 30 additional movement speed.

In practice, Freya becomes more sustainable between fights but has to be far more careful about when she commits her ultimate. Throwing it out on a minor skirmish leaves her exposed for a long time.

Glue and Masha Nerfed

Glue

Glue’s skill one now immobilizes enemies for only 0.6 seconds instead of 0.8, and its explosion damage has been reduced. His ultimate’s damage transfer ratio is dropping from 80% to 60%, a significant cut. He will have less crowd control and less damage, making him easier to deal with.

Masha

Masha is receiving several adjustments following her revamp. Her passive’s extra damage based on the target’s max HP has been reduced, and her HP regeneration drops from 4% to 10% down to 3% to 6%.

Her skills can now replace an existing wound with a new one based on the direction of the hit. Skill one’s damage bonus has been reduced from 70% to 55%, though its damage against minions has increased, which lets her clear waves faster. The slow effect from skill one has been removed and transferred to skill two, where hitting an enemy hero with the slash slows them by 50% for 1 second.

Skill two’s path width has also been reduced by 20%, making it less likely to clip an unintended enemy while retreating. Its damage is lower as well, especially at lower levels. Overall she gets better wave clearing and more reliable chasing, but loses some damage and sustain.

Adjustments for Lucas, Aldos and Atlas

Lucas Moves Toward a Fighter Playstyle

The developers want Lucas to play more like a fighter instead of an assassin, since he previously relied too much on full damage builds. His base HP and physical defense have been increased, and skill one gets higher base damage on both pulverize and spin. Their physical attack scaling has been reduced, so stacking attack no longer scales as well.

Skill one’s HP regeneration has increased from 6% to 8% of his max HP. Defensive equipment now does more for him while he still deals decent damage.

Aldos Gets a Straightforward Buff

Aldos’s skill two cooldown is now fixed at 8 seconds across all levels. Before, it started at 12 seconds and dropped to 9.5. His damage reduction also scales with skill level now, reaching up to 55% instead of staying at 30%. He can trade more frequently in lane and survive much better in late game fights.

Atlas Trades Freeze Frequency for Defense

Atlas’s passive frigid breath duration has been reduced from 5 seconds to 4 seconds, and the cooldown between freezes has increased from 2.5 seconds to 4 seconds. He will not be able to freeze enemies as frequently as before. In exchange, the physical and magic defense he gains during frigid breath has been increased, so he is a little tankier when engaging.

Carrie, Kaja, Kagura, Uranus and Melissa

Carrie

Carrie’s skill one has reduced physical attack scaling for both its initial and continuous damage, and its visual effects and hit detection have been optimized so it is easier to read when the sphere connects. Skill two now checks for nearby enemy heroes throughout the entire dash, falling back to creeps and minions at the end if no hero is found.

Her ultimate is buffed. Each light wheel now deals 50 base damage instead of 40, and her movement speed bonus during the ultimate increases from 20% to 30%.

Kaja

Kaja’s turning speed while soaring has been increased, making his movement more responsive. Enhanced basic attacks can now slightly extend the duration of soaring when they hit enemies, and hitting enemy minions with skill two also extends it.

His ultimate has a slightly longer delay before it takes effect, giving enemies more time to leave the area. However, enemies with control immunity can no longer escape the ultimate area once it activates.

Kagura and Uranus

Kagura received a visual improvement only. The indicator showing the maximum distance between her and her umbrella has been optimized, with no direct balance change.

Uranus’s basic attack splash damage now deals magic damage. That changes how the splash interacts with enemy defenses, so physical defense no longer reduces it the way it used to.

Melissa Partial Revert

The developers felt Melissa’s previous nerf was a little too much, so they are partially reverting it. Her skill two’s damage transfer now scales from 50% to 60% instead of staying at 52%, and the attack effect inheritance ratio follows the same values. She is slightly weaker at lower levels but stronger as she ranks up the skill, regaining late game damage without dominating early.

Hero Adjustment Summary

HeroMain changeType
XavierPassive move speed up to 60%, skill backswing cut 50%, Mystic Field damage doubledBuff
LunoxSpell vamp and magic penetration on stance swap, faster Chaos ultimate dashBuff
FreyaMore healing outside ultimate, +30 move speed in ultimate, longer ultimate cooldownMixed
GlueShorter immobilize, lower explosion damage, ultimate transfer 80% to 60%Nerf
MashaLower passive damage and regen, skill rework with slower wave clear gainNerf
LucasHigher base HP and defense, fighter-style scaling on skill oneAdjustment
AldosSkill two cooldown fixed at 8 seconds, damage reduction up to 55%Buff
AtlasShorter frigid breath and slower freeze cycle, more defense during breathMixed
CarrieSkill one scaling down, ultimate light wheel damage and move speed upMixed
KajaFaster soaring, longer ultimate delay, control-immune enemies locked inMixed
KaguraUmbrella range indicator optimizedVisual
UranusBasic attack splash damage converted to magic damageAdjustment
MelissaSkill two damage transfer reverted to a 50% to 60% scaleBuff

Battlefield Changes for the Gold and Exp Lanes

The developers noticed more fighters taking over the gold lane while roaming tanks became popular in the exp lane. Several item and objective changes are meant to push those lanes back toward traditional roles.

For the exp lane, Concussive Blast’s HP scaling increased from 7% to 8%, but it now deals 50% less damage to minions. Tanks dominating the lane with durability, crowd control, and wave clearing will find it harder to shovel waves, which gives traditional fighters more room.

In the gold lane, siege minions are getting a significant gold increase in the Mythic Honor battlefield. Their extra gold bonus goes from 40% to 60%, helping marksmen farm faster and compete against fighter pressure early.

Defensive items shifted slightly as well. Chastise Puldron’s passive now reduces the attacker’s attack speed by 80% instead of 75%, making it a bit less effective against attack speed heroes, while Antichiras reduces the attacker’s physical damage by 8% instead of 6%, a stronger answer to physical skill damage.

Golden Turret and Healing Turtle

The golden turret battlefield effect got a defensive tilt. The base turret’s bonus HP has been doubled from 1,000 to 2,000, while team gold from destroying the outer turret dropped from 100 to 90 and the inner turret from 140 to 120. Defending teams now have a better chance to recover instead of falling further behind.

The healing turtle effect also changed. Defeating an enemy turtle in a lane used to give far less gold and exp than clearing a minion wave. Now the rewards are significantly increased and shared among nearby allied heroes, roughly matching a minion wave. Defending teams can gain real resources from that fight.

Battlefield changeBeforeAfter
Chastise Puldron attack speed reduction75%80%
Antichiras physical damage reduction6%8%
Concussive Blast HP scaling7%8%
Siege minion extra gold (Mythic Honor)40%60%
Golden turret bonus HP1,0002,000
Outer turret team gold10090
Inner turret team gold140120

Common Questions About This Update

Which heroes were buffed in the new official server update?

Xavier, Lunox, and Freya received the headline buffs. Aldos, Kaja, and Melissa also improved, while Lucas and Atlas got mixed adjustments that change how they are built and played.

What changed for Xavier in this patch?

His passive movement speed increased to 60% and decays more slowly, skill one and two back swing times were cut by 50%, and skill two’s damage moved to Mystic Field, which now deals double damage. A bug that stopped Mystic Field from triggering his passive was also fixed.

How did Freya’s ultimate change?

Her ultimate cooldown went from 44 to 28 seconds up to 60 to 44 seconds, and basic attack HP regeneration during the ultimate was removed. In return, her passive now heals on sacred orb consumption plus a basic attack, her enhanced basics hit harder early, and she gains 30 movement speed while the ultimate is active.

What battlefield changes help marksmen in the gold lane?

Siege minions in the Mythic Honor battlefield now give 60% extra gold instead of 40%, which speeds up early farming for marksmen. Concussive Blast also deals 50% less damage to minions, making it harder for tanks to control the exp lane with wave clearing.

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Final Verdict

This update rewards players who read the tradeoffs instead of the headlines. Xavier and Lunox come out smoother and stronger in fights, Freya becomes a better laner at the cost of a slower ultimate, and the battlefield changes slowly push the gold lane back toward marksmen.

Glue and Masha lose the tools that made them annoying, while Lucas and Atlas now demand different builds and different timing. Keep following Giri Esports for more mlbbupdate coverage and Mobile Legends balance breakdowns.

More from our network: Visit Bolakhe Prakash, explore Vinterlyn, or check Himalaya Yoga Hospital for related reads.

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