MLBB Official Server Nerfs Atlas and Masha Explained

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MLBB Official Server Nerfs: What Changed for Atlas and Masha

Quick Answer

What got nerfed on the official server? Atlas took hits across Frigid Breath, Freeze, gloo, and his ultimate, including a shorter breath duration, longer Freeze cooldown, lower defense gains, shorter immobilize time, reduced explosion damage, and a lower damage transfer ratio. Masha lost passive damage and HP regen, skill one damage bonus, and her skill two dash path was shortened.

The next round of nerfs that were applied in official server has landed, and Atlas is taking the biggest share of them. His whole kit got trimmed down, from the length of Frigid Breath to how much damage his ultimate transfers. Players who relied on him as a reliable crowd control tank will feel every one of those changes.

Masha is the other hero on the list. Her damage and sustain both dropped, and the way her slow works moved between skills, which changes how her combo feels in a fight. Here is the full breakdown of the official server nerfs and what they mean in practice.

Atlas Nerfs, Explained

Frigid Breath Duration and Defense

Frigid Breath now lasts 4 seconds instead of its previous duration, and the physical and magic defense Atlas gains during it were lowered. This is the part that stings the most, since the defense gain during Frigid Breath was the foundation of his ability to tank after engaging. Shorter breath plus less defense means a much smaller window to absorb damage.

The trust problem: Players feel the earlier defense numbers were presented as stronger than what actually shipped in game, so the nerf lands harder than expected.

Freeze Cooldown

The Freeze cooldown has been increased. That directly cuts down on how often Atlas can chain crowd control in a team fight, so the frequent freeze pattern players built habits around is no longer available.

gloo Immobilize and Explosion Damage

gloo’s immobilizing time is shortened, which gives enemies a faster escape window after they get caught. Explosion damage is also nerfed, removing some of the burst threat that made committing against Atlas risky.

Ultimate Damage Transfer

His ultimate’s damage transfer ratio is lowered. Less transferred damage means Atlas gets less value out of the classic engage and punish pattern, especially when his team needs him to soak damage for a carry.

Atlas changeEffect
Frigid Breath durationLowered to 4 seconds
Defense during Frigid BreathPhysical and magic defense reduced
FreezeCooldown increased, no frequent freezes
glooImmobilize time shortened
ExplosionDamage reduced
UltimateDamage transfer ratio lowered

Masha Nerfs, Explained

Passive Damage and Regeneration

Masha’s passive now deals less damage, and her passive HP regeneration is lower. Together these cut into both her threat level and her ability to stay in a fight after trading, which is a big part of how Masha normally wins extended exchanges.

Skill One and Skill Two Rework

Skill one’s damage bonus is lower. The slow applied when hitting an enemy hero has also moved from skill one to skill two, so the order of her combo matters more now.

Skill two deals less damage, and its dash path is reduced. The shorter dash makes it harder to close distance or reposition as freely as before, which is noticeable when chasing mobile heroes.

  • Passive: Less damage, lower HP regen.
  • Skill one: Lower damage bonus, slow removed from this skill.
  • Skill two: Lower damage, shorter dash path, now carries the enemy slow.

How These Nerfs Change the Fighters

Atlas is now more of a one-engage hero rather than a constant disruption machine. He can still start fights and control enemies, but the payoff for staying in the middle of a brawl dropped noticeably. Building extra defense helps, yet it does not replace the duration and defense he lost.

Masha’s adjustments force cleaner execution. Because the slow lives on skill two now, using the skills out of order means enemies escape before the slow lands. Her reduced regeneration also makes extended trades less forgiving, so she has to pick her moments more carefully.

For more on how balance changes land on the live server, check the new Bang Bang mode on the MLBB advanced server and the Mobile Legends marksmen build mistakes guide for related build tips. The latest MLBB new skins update also covers fresh content worth tracking.

Common Questions About the Official Server Nerfs

What was nerfed on Atlas?

Frigid Breath duration dropped to 4 seconds, the defense gained during it was reduced, Freeze cooldown increased, gloo immobilize time was shortened, explosion damage was nerfed, and the ultimate damage transfer ratio was lowered.

What was nerfed on Masha?

Her passive deals less damage and restores less HP. Skill one’s damage bonus is lower, the slow on hitting an enemy hero moved to skill two, skill two deals less damage, and its dash path is shorter.

Can Atlas still freeze enemies repeatedly?

Not as often as before. The increased Freeze cooldown means fewer freeze cycles in a single fight, so timing each one matters more than chaining them freely.

Where did Masha’s slow move to?

The slow that used to trigger from skill one when hitting an enemy hero is now applied through skill two. That makes the sequence of her skills important for keeping targets from escaping.

Final Verdict

Both heroes are weaker in different ways. Atlas lost the tankiness and control frequency that made him reliable, while Masha lost damage, sustain, and mobility range. Neither is unusable, but both now demand cleaner play and better timing to deliver the same results they used to.

Keep following GirieSports for more mlbbupdate coverage and Mobile Legends balance breakdowns. For other mobile titles, our PUBG Mobile esports news and Call of Duty Mobile news pages are updated regularly too.

More from our network: Visit CCI Nepal, explore Discover Himalayan Nepal, check Dr. Bihani Sanjyal, or read more at Rabin Giri’s blog for related reads.

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