MLBB Official Server Adjustments: Lucas, Kagura, Uranus

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MLBB Official Server Adjustments Lucas Kagura Uranus

Quick Answer

What changed on the official server? Lucas got a skill one base damage buff and more HP regen, but his total physical attack scaling was nerfed, pushing players toward hybrid builds. His Carry form skill one visuals were optimized with a damage nerf, skill two now detects nearby enemies, and his ultimate got more base damage and movement speed. Kagura received a range indicator and Uranus’s basic attack splash damage switched to magic damage.

Another batch of hero adjustments has hit the official server, and Lucas is the center of attention. His attributes were buffed across the board, with more HP regen and a stronger skill one, but the scaling change behind it quietly reshapes how he should be built from now on.

Kagura and Uranus picked up their own changes as well, including a long-requested range indicator and a damage type conversion that alters how Uranus’s splash damage interacts with defenses. Here is everything the official server adjustments cover.

Lucas Attributes and Skill One Buff

Lucas now regenerates more HP, and his skill one got a base damage buff. On paper that looks like a straight improvement, and for early game pressure it is. Higher regeneration keeps him in lane longer, and the stronger base damage means his skill one lands harder before items come online.

The catch sits in the numbers nobody expects. Only the base damage of skill one was buffed. The total physical attack scaling was nerfed, so a full physical damage build will not hit as hard as it used to. Players stacking attack items will notice the gap, especially in the mid and late game.

What the developers want: A hybrid build. Mixing stats rather than chasing pure physical attack is now the intended path, since the nerfed scaling punishes single-stat builds.

Lucas Skill and Ultimate Adjustments

Carry Skill One Visuals and Damage

The Carry form’s skill one visual effects were optimized, but its damage was nerfed. The cleaner animation comes at the cost of some burst, so the form is now more about readability than raw numbers.

Skill Two Now Detects Nearby Enemies

Skill two can now detect nearby enemies. That adds a scouting layer that was missing before, giving Lucas a way to check bushes or spot threats before committing to an engage.

Ultimate Base Damage and Movement Speed

His ultimate’s base damage was increased, and his movement speed while using it was increased as well. Together those changes make the ultimate easier to land and easier to reposition with during a fight.

Lucas changeEffect
AttributesBuffed, including more HP regen
Skill one base damageBuffed
Skill one total physical attackNerfed, hurts full damage builds
Carry skill oneVisuals optimized, damage nerfed
Skill twoCan detect nearby enemies
UltimateBase damage up, movement speed up

Kagura Range Indicator

Kagura received a range indicator, a quality-of-life change that makes her skill spacing far easier to read. Players who struggled to judge exactly how far her abilities reach now get a clear visual reference, which should reduce wasted casts in lane.

Uranus Splash Damage Change

Uranus’s basic attack splash damage changed to magic damage. That is a significant shift, because it changes which defense stat reduces the damage. Enemies building physical defense will no longer shrug off his splash the same way, while magic defense becomes the counter.

This also affects item choices on Uranus himself. Building toward magic penetration now lines up better with the new damage type, while pure physical-focused setups lose value.

What These Adjustments Mean for Players

  • Lucas: Move away from the full damage build. A hybrid setup now matches the intended scaling.
  • Kagura: Use the range indicator to tighten spacing and avoid overextending.
  • Uranus: Expect different damage mitigation, and adjust your build toward magic penetration.

These changes sit alongside the wider set of hero reworks and balance tweaks already on the official server. For more coverage of recent shifts, read about the new Bang Bang mode on the MLBB advanced server and the Mobile Legends marksmen build mistakes guide for build tips that still apply. The MLBB new skins update also tracks fresh content worth checking.

Common Questions About the Official Server Adjustments

What was buffed on Lucas?

His attributes were buffed with more HP regen, his skill one base damage was increased, his skill two can now detect nearby enemies, and his ultimate gained base damage plus movement speed.

Why is Lucas’s physical attack scaling nerfed?

Only the skill one base damage was buffed while total physical attack scaling was nerfed. That means a full physical damage build deals less than before, and the developers are pushing players toward a hybrid build instead.

What changed for Kagura?

Kagura received a range indicator, which makes it easier to judge exactly where her skills land and helps avoid wasted casts during lane.

What damage type is Uranus’s splash damage now?

His basic attack splash damage changed to magic damage. Physical defense no longer reduces it the same way, so building toward magic penetration is now the better response.

Final Verdict

Lucas came out of this patch more flexible but less rewarding for one-note builds. The extra regeneration, detection on skill two, and faster ultimate make him smoother to play, while the nerfed physical scaling forces smarter item choices. Kagura’s indicator and Uranus’s damage type change are smaller on paper but shift how both heroes are built and played.

Keep following Giri Esports for more mlbbupdate coverage and Mobile Legends balance breakdowns. For other mobile titles, our PUBG Mobile esports news and Call of Duty Mobile news pages stay updated too.

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