A brand-new Advance Server patch delivers major hero adjustments to Mobile Legends: Bang Bang. This cycle focuses on retooling core mechanics for popular picks, modifying sustained healing, and adjusting crowd-control timers across multiple roles.
Understanding these skill adjustments is essential for staying competitive in the current meta. Below is the complete breakdown of every hero rework, stat update, and mechanical shift included in this patch.
Quick Answer
Major hero reworks and balance adjustments have arrived in the latest update. The Xavier, Lunox, Freya & More Just Changed | Advance Server Patch introduces an overhaul to Lunox’s dual passive, relocates Freya’s healing to her basic attacks, concentrates Xavier’s barrier damage into his field, and tones down performance for Gloo, Rafaela, Eudora, and Belerick to rebalance early burst, sustained healing, and crowd-control utility.
Overview of Patch Adjustments
This Mobile Legends update targets specific gameplay loops: converting complex passives into direct stats, moving defensive sustain away from ultimates, and reigning in excessive crowd control.
| Hero | Adjustment Type | Primary Change |
|---|---|---|
| Xavier | Buff / Mechanic Shift | Barrier damage moved to field; bonus movement speed increased. |
| Lunox | Rework | Passive simplified to direct stats; faster dark ultimate dash. |
| Freya | Adjustment | Sustain moved to passive basic attacks; longer ultimate cooldown. |
| Hanabi | Adjustment | Longer skill one cooldown; higher skill two physical scaling. |
| Gloo | Nerf | Reduced immobilize duration and ultimate damage transfer. |
| Rafaela | Nerf | Fixed skill one cooldown; reduced movement speed scaling. |
| Eudora | Nerf | Reduced damage across all areas of her ultimate. |
| Belerick | Nerf | Skill one cooldown increased by 2 seconds at all levels. |
Detailed Breakdown of Hero Changes
Xavier: Concentrated Team Fight Damage
Xavier receives an important tweak to his Mystic Barrier alongside mobility enhancements to his passive.
- Skill 2 (Mystic Barrier): The barrier no longer deals direct damage on contact. Instead, all that damage transfers into the Mystic Field once triggered, effectively doubling the field’s damage output in team fights.
- Passive: Movement speed bonus increases from 50% to 60%, and the decaying speed bonus now lingers longer before disappearing.
Lunox: Passive Overhaul and Stat Simplification
Lunox receives a total passive revamp that removes her old stat-conversion mechanic in favor of immediate flat bonuses.
- Passive Mechanic: Switching toward the Power of Order immediately grants 10% magic penetration. Switching toward the Power of Chaos immediately grants 10% spell vamp. Because item penetration and spell vamp are no longer converted back and forth, Lunox can heal while in dark mode and deal higher penetration damage with her light ultimate.
- Skill 2 (Chaos Form): Deals increased percentage damage during the early game, including against jungle creeps.
- Ultimate (Chaos Form): The area-of-effect damage after dashing is removed, but the dash animation swing is cut in half, creating a significantly faster cast time.
Freya: Shifting Sustain to Basic Attacks
Freya’s update alters how she sustains through extended skirmishes by transferring self-healing away from her ultimate.
- Passive: Consuming a Sacred Orb causes her next basic attack to restore HP, providing sustain even when her ultimate is unavailable.
- Ultimate: Basic attacks during her ultimate no longer restore HP. Additionally, the base cooldown increases from 44 seconds to 60 seconds at level one. To compensate, Freya receives bonus movement speed while her ultimate is active.
Adjustments to Gloo, Hanabi, Rafaela, and Others
Several additional heroes received direct skill adjustments to improve match counterplay:
- Hanabi: Skill one invincibility receives an increased cooldown to broaden punishment windows. In return, skill two deals higher damage with improved physical attack scaling.
- Gloo: Skill one immobilize duration drops from 0.8 seconds to 0.6 seconds. The ultimate’s HP regeneration is capped at a flat 20% instead of scaling up to 30%, and damage transfer to attached targets drops from 80% to 60%.
- Rafaela: Skill one cooldown is now fixed at 5 seconds across all skill levels. Skill two movement speed scaling now demands 15 magic power per 1% movement speed bonus, up from 10 magic power.
- Eudora: Ultimate burst damage drops across the center hit, outer area, and delayed strike to curtail excessive early-to-mid game burst.
- Belerick: Skill one cooldown increases by 2 seconds across all skill levels, reducing the frequency of his crowd control during prolonged engagements.
For more patch notes, character guides, and mobile gaming analyses, explore our dedicated Mobile Legends News hub.
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Frequently Asked Questions
What is the Xavier, Lunox, Freya & More Just Changed | Advance Server Patch?
It is a Mobile Legends testing server update focusing on substantial reworks and number adjustments for heroes such as Xavier, Lunox, Freya, Gloo, Rafaela, Eudora, and Belerick.
How was Lunox’s passive reworked in this update?
Her stat-conversion mechanic was removed. Switching to the Power of Order instantly provides 10% magic penetration, while switching to Chaos instantly grants 10% spell vamp, allowing players to retain item stats regardless of form.
How does Freya heal after her latest skill adjustment?
Freya now heals by consuming a Sacred Orb to power up her passive basic attacks during standard form. Her ultimate form no longer heals via basic attacks.
Why was Xavier’s Mystic Barrier changed?
The barrier no longer deals damage on cast; instead, that damage is transferred directly into the activated Mystic Field, doubling its area damage during team skirmishes.
Did Gloo receive a buff or a nerf in this patch?
Gloo received a nerf. His skill one immobilize duration was shortened to 0.6 seconds, his ultimate healing was capped at 20%, and the damage transfer to enemies dropped to 60%.
These changes reflect a continuous shift toward balance in competitive play, targeting burst thresholds, crowd control pacing, and mechanical flexibility.
